One of my favourite events each year is BitSummit – an annual indie games festival in Kyoto. It’s a great show, where up and coming devs mingle with industry icons, and where there’s no shortage of great games to play.
Last year, Koji Igarashi – one of the godfathers of the Igavania/Metroidvania genre – was actually manning a booth, showing off the latest build of his Kickstarter success story Bloodstained: Ritual of the Night. This year, the game wasn’t there to play, but Igarashi himself was still in attendance. I caught up with him to get a broad sense for how development is progressing. After all, since BitSummit last year, Bloodstained has been delayed into 2018, the game has found a publisher and new technology has been implemented, along with new studios getting involved.