I’ve had a blast playing Shadowverse over the last year. Developed by Tokyo-based Cygames (a studio well-known in Japan for its hits Rage of Bahamut and Granblue Fantasy) this anime-infused card game takes cues from Magic the Gathering and Hearthstone, but is ultimately gratifyingly unique. That’s partly because of its innovative Evolution gameplay mechanic, but also because every class has a very defined identity driven by bespoke resources and abilities. In this game, combo decks and super greedy control decks are alive and well.
To get an insight into Shadowverse as a whole, but more specifically, the goals and design process behind its third expansion, Tempest of the Gods, which is available from tomorrow, I sat down with Lead Game Designer (and former Magic the Gathering pro) Naoyuki Miyashita and Card Designer Yuichiro Sato. (I also spoke with Game Producer and Executive Director at Cygames, Yuito Kimura, but that will be published separately, so stay tuned for that interview.)