Like its cast of heroes, Injustice 2 is exceptional. The fight mechanics have been guided in the right direction following 2013’s Injustice: Gods Among Us. The hours of play potential in the new Multiverse mode alone is impressive. The heroes and villains of the DC Universe look better here than they have in any game before, even as they star in a grim and joyless “what-if” storyline. Just like its heroes, though, Injustice 2 overcomes that adversity and soars, with more single-player content than I’ve ever seen in a fighting game at launch and an unrivaled combo system that is a sheer joy once you master it.
Injustice 2 strikes a fine balance between retaining the strengths of Gods Among Us and making smart changes to improve mechanics. On top of new versions of memorable environmental attacks in which you slam enemies with everything from cars to giant stuffed alligators on the detailed stages, flashy transitions between different areas of the battle locations, and a full arsenal of over-the-top Super Moves including everything from mowing over your enemies with the Batmobile to traveling through time to slam your opponent off the hide of a dinosaur, it makes several big changes. Some of my favorites include the ability to spend meter in order to gain invulnerable movement to escape projectile-happy enemies, allowing you to block some environmental attacks, and a global increase in the speed sharpen the action. Faster walking speed makes matches feel quick and agile, a change from the at times plodding pace of Gods Among Us. New defensive options make fighting ranged specialists like Deadshot or Green Arrow less frustrating than the sometimes oppressive and seemingly endless barrages in we saw in the last game. Plus, the new additions to the cast ably fill a range of niches, such as Dr. Fate and Deadshot and their strong zone control, Black Canary and her quick and technical offense, or Atrocitus and Gorilla Grodd’s more methodical, heavy-hitting styles.
Source: Injustice 2 Review in Progress