Hearthstone’s next expansion, Journey to Un’Goro, will be with us in a week, and we’ve now seen almost half the 135 card set. It’s a little hard to say how the meta is going to change as a result, but one thing’s for sure – Blizzard has introduced some pretty interesting new concepts and mechanics. Every class, for instance, has a legendary Quest card, and if you fulfil the requirements of the quest you’ll get a pretty epic – and unique – reward. Crucially, the one mana Quest cards will always be in your opening hand (unless you mulligan it away) so you can build your deck around the quest and get started right away.
We’ve also seen a bunch of cards with the new Adapt keyword, which functions a little like Discover. Players are presented with three choices, drawn from a pool of ten, and whatever they choose is then instantly applied to the base card. The idea is that players can adapt to the situation at hand, and it’s certainly a pretty awesome concept.